Archive for the ‘ Graphics and Multimedia Software ’ Category
Genivi Alliance is setting the standards for an open source IVI reference platform I recently returned from a business trip to Munich where I attended the second Genivi member meeting. Genivi is a non-profit automotive and consumer electronics industry association, driving the development and adoption of an open in-vehicle infotainment ( IVI ) reference platform. There [ READ MORE ]
Want it or not modern multimedia and graphics technology that we are used to seeing on mobile devices and consumer electronics is making inroads into the car dashboard. As a consequence, the user experience has become one of the most sought after differentiators among car manufacturers. The driver is not the only beneficiary in the [ READ MORE ]
Last week, Khronos Group and, more specifically, the ARB released OpenGL 4.0. It’s been approximately six months since OpenGL 3.2 and less than a year since OpenGL 3.1. So ARB has been eager and working hard to get OpenGL up to speed with Direct3D. Maybe even a little too eager, one might think, as such [ READ MORE ]
In December 2008, the Khronos Consortium announced ratification and public release of the OpenCL 1.0 specification for parallel programming. Six months prior to that, all the major processor vendors had been vigorously questioning, redesigning and improving the draft specification contributed by none other than Apple the consumer device manufacturer. Many asked, why would Apple be [ READ MORE ]
Every year the Mobile World Congress is filled with excitement and great expectations, industry gossips and trends – who will be in and who’s out. The MWC is without doubt one of the greatest opportunities to network and understand where the mobile industry and your clients are heading towards. Millions of rows have already been [ READ MORE ]